Eaten By A Grue: Infocom, Text Adventures, and Interactive Fiction
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Eaten By A Grue: Infocom, Text Adventures, and Interactive Fiction
Carrington Vanston and Kay Savetz review classic text adventures and modern interactive fiction.
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Adventureland
How long does it take to load a saved game of Adventureland on the TRS-80? A little over a year, apparently. Kay and Carrington are back and ready to...

Fifi's Big Adventure
Kay has created a 50,000 word choose your own adventure novel for NaNoGenMo, and Carrington has nothing in his home to sit on. One of the hosts has th...

Violet
Procrastination is the name of the game when Kay and Carrington play Violet. Okay, technically Violet is the name of the game when Kay and Carrington...

Counterfeit Monkey
The Grue Gang tackles one of modern IF's most intricate and interesting games, in which letters can be added or deleted from words at any time and any...

Creatures Such As We and Memories of Infocom
It's time to dim the lights and break out the legally binding waivers, as Kay and Carrington get busy with an interactive fiction dating sim. They'll...

Dorm: Adventure at the 8-Bit Assembly
The Grue Crew discuss Carrington's own new text adventure game which he foisted upon an unsuspecting Kay. This is a deep dive into the creation of bot...

Hadean Lands, Bee redux, and Leviathan
What do you get when you mix difficult puzzles with intricate storytelling? A pair of defeated gamers, that's what. Kay and Carrington throw in the to...

Everybody Dies and Bee
The guys from Grue tackle another pair of modern Interactive Fiction games, or at least try to. First up is Everybody Dies, by Jim Munroe, in which .....

Their Angelical Understanding, and 16 Ways to Kill a Vampire at McDonalds
Kay and Carrington get a double dose of IF when they play and discuss Twine games for the first time. First up is Their Angelical Understanding, by Po...

The Secret of Monkey Island
It's time for pointin' and clicking' and piratin', oh my, as Kay and Carrington play one of LucasFilm's famously funny forays into adventure gaming. W...

The Meteor, the Stone and a Long Glass of Sherbet
The Grue Crew delves into a world of noisy elephants and silent Rs, as they discuss Graham Nelson's game The Meteor, The Stone and a Long Glass of She...

A Change in the Weather and Uncle Zebulon's Will
Kay and Carrington leave behind the world of Infocom and venture into the future! (By which we mean the 1990s.) In this episode they tackle the two wi...

Zork Zero: The Revenge of Megaboz
It's another game with a colon in the title, as Kay and Carrington tackle the ninth game in the increasingly inaccurately named Zork Trilogy. This one...

Journey: The Quest Begins
Kay and Carrington take a midnight train going anywhere into a land of magic, but too few resources to play it any way they want it (that's the way th...

Eaten By A Cruise
Kay and Carrington set sail on the virtual high seas to give a talk at this year's JoCo Cruise, an annual oceangoing event for technophiles, tabletop...

Arthur: The Quest for Excalibur
Can Kay and Carrington defeat the usurper king and restore peace to a fabled land? And more importantly, can they do it while turning into badgers and...

James Clavell's Shogun
You'll need swords, seamanship, political guile, but most of all inline hints to tackle Infocom's ill-conceived first foray into graphical adventures....

Take All
Kay and Carrington take a victory lap after finishing all of the Infocom text-only adventures. Turn on verbose mode and light the brass lantern, it's...

The Lurking Horror
A bone chilling blizzard at the window, a reanimated hand on your shoulder, and worst of all a term paper deadline. All the ingredients for a deliciou...

Wishbringer
In Wishbringer, a search for a lost cat leads Kay and Carrington into a dark fantasy land where their greatest concern isn't the witches, the eldritch...

Stationfall
What do you get when you combine a plucky little robot, an abandoned space station, and Cousin Oliver? To find out, complete form JZ-59-G then listen...

Scavange!
The Gruesome Twosome take another vacation from Infocom to play a vintage text adventure written by none other than Kay himself back in the 1980s. Fro...

Planetfall
Kay and Carrington foray into the future to face the mishaps and misspellings of Planetfall, Infocom's rib-tickling romp about a boy and his bot. Star...

Beyond Zork
What does it mean when Kay and Carrington discuss a game full of Christmas Tree Monsters and Cruel Puppets for over two hours, never once using the wo...

A Mind Forever Voyaging
It's turtles all the way down as Kevin and Carrington discuss Infocom's A Mind Forever Voyaging: a computer simulation about a dystopian future in whi...

Suspect
Will the third sleuthing game from Infocom be the caper that finally steals Kevin's heart? Or will Carrington continue to be the only one who likes bu...

Spellbreaker
Kevin and Carrington return to discuss the expert-rated final game in the Enchanter trilogy. Are you happy the lads are back, or is that just an eft i...

Steve Meretzky interview
Jetsetter Kevin flies to the GitHub lair on Skullcrusher Mountain to interview Steve Meretzky about what it was like to make games in the 80s.
H...

Catch-a-Butterfly
A butterfly flaps its wings on the other side of the world, and suddenly Kevin and Carrington are discussing an obscure Infocom game that perhaps you'...

Nord and Bert Couldn't Make Head or Tail of It
Kevin and Carrington throw caution to the wind and spill the beans about Infocom's idiom-riddled game. Does it cut the mustard, or should you give thi...

The Witness
Is playing The Witness a total gasser, or is it a trip for biscuits? Listen in as those hep cats Kevin and Carrington get on the Ameche to bushwa abou...

Leather Goddesses of Phobos
Kevin and Carrington thrust into outer space (and Cleveland) to solve saucy puzzles and grapple bawdy baddies in Infocom's spicy space farce. Somethin...

Zork III: The Dungeon Master
Kevin and Carrington delve once again into the dungeons of the Great Underground Empire to complete Infocom's most famous (and famously difficult) tri...

Infidel
Brave the baking sun with Kevin and Carrington as they scour the desert for pyramids plunder. And maybe, just maybe, they'll discover the greatest tre...

Cutthroats
Set sail for Hardscrabble Island, where sly divers vie for sunken treasure. Can Kevin and Carrington avoid the dangers of the deep long enough to enjo...

Hollywood Hijinx
Explore a house filled with traps and trophies in Hollywood Hijinx, the zany (or is it kooky?) treasure hunt from Infocom. And if you listen carefully...

Infocom's Non-Interactive Non-Fiction
Infocom released several non-IF programs, such a series of digital comics, a board game, and even a corporate database. The company is in the black, y...

Rollercoaster
Kevin resurrects the very first video game that used a laserdisc: a type-in text adventure that ran on the Apple II. First you type in the game, then...

Moonmist
Solve a murder, unmask a ghost, and hunt for treasure in Infocom's multitrack mystery. Can you do what Scooby do? Find out in Moonmist. Viva la diffid...

Bureaucracy
To listen to this episode, fill out form GRU3 using a #2 pencil and send it by postal mail no later than 8AM yesterday. Be sure to submit all forms in...